
ZBrush
Our new 52 page tutorial series eBook – “The beginners guide to ZBrush” should give you an excellent starting point to get you into the world of ZBrushing. In this series we will be working our way through the basic process of creating a creature bust, then taking it to completion by the last chapter. We will be starting with a basic Zsphere base mesh that we will create ourselves and we’ll use this as our starting point for sculpturing and finally adding texture to. The tutorial series is split into 7 chapters so that we can take it at a beginner’s pace and cover as much ground as possible for people totally new to ZBrush. (Plus you’ll end up with a finished digital sculpt that will give you the confidence to approach you own projects in a similar manner.)
Chapter 1
We will be starting with a basic Zsphere base mesh that we will create ourselves and we’ll use this as our starting point for sculpturing and finally adding texture to.
Chapter 2
In this section we will continue with the project by taking the base mesh and starting to sculpt it. This part of the series will introduce you to some of the common brushes used in ZBrush for low and medium resolution detailing.
Chapter 3
In this chapter we will be refining the torso some more and also we’ll add some eyes to our character
Chapter 4
In Chapter 4 we will start the process of pulling everything together.
Chapter 5
In Chapter 5 we will be moving onto adding some finer details to help bring this bust to life!
Chapter 6
In Chapter 5 we will be moving onto adding some finer details to help bring this bust to life!
Chapter 7
In Chapter 7 we will start to fix the anatomy a little to help it flow with the pose. Once that’s done I’ll then give you a quick outline on the theory behind the preview panel, so that you can export out some nice renders of it.
Original Author: 3DTotal.com Ltd.
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