
The tutorial will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene. It will then move onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series
will culminate with a section on rendering, where the aim will be to finish with a polished image.
Chapter 1:
Applying Materials & Shaders: Part 1
In this part of the tutorial, we are going to assign surfaces and materials to our model.
Chapter 2:
Applying Materials & Shaders: Part 2
In this chapter it will cover finishing all the materials of our vehicle.
Chapter 3:
Lighting Setup & Rig (with HDRi) : Part 1
In this chapter we are going to create a lighting setup to prepare the vehicle for the final rendering. We are going to concentrate on the vehicle. Only a very basic environment is used, to help you understand the basics behind scene building. If you want, you can use the garage object from the previous parts.
Chapter 4:
Lighting Setup & Rig (with HDRi) : Part 2
With the HDRI setup we created last time, we were able to create a very nice illumination, at the expense of extremely long render times. This time, we are going to create a lighting setup that renders a lot faster, whilst maintaining a good look. As a side note, I can’t write a tutorial about LightWave - good lighting and fast rendering - without mentioning the renderer, “Fprime”, from Worley Labs, which is a great tool to render quality images in a short amount of time.
Chapter 5:
Rendering: Part 1
One of the most realistic ways to present a model in Cinema 4D is through the use of Global Illumination. Cinema 4D uses the term Global Illumination to describe their Radiosity solution. The Radiosity simulates the natural distribution of the light and it allows the ability to achieve realistic images: the areas of the scene that don’t normally receive the light are indirectly illuminated, just as it would happen in the real world. In this first chapter of the Rendering parts I will explain all of the control parameters in the Global Illumination tab in the Render Settings control panel and how they affect image quality and rendering time...
Chapter 6:
Rendering: Part 2
In the last part of this tutorial we are going to have a look at Buffer - a very powerful and complex method which can be used for images, as well as animation. The final image is only partly created in Lightwave because the look and style is created in another 2D, or compositing, software. This way you will have full control over every parameter of the image...
Tuc Tuc Designed & Modelled by: Richard Tilbury
Tutorial By: Roman ‘dOUGh’Kessle
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