
The tutorial will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene. It will then move onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series
will culminate with a section on rendering, where the aim will be to finish with a polished image.
Chapter 1:
Applying Materials & Shaders: Part 1
In this first part of tutorial we will start seeing how to create and assign the procedural materials to our model.
Chapter 2:
Applying Materials & Shaders: Part 2
In this chapter we’ll complete the work on the materials and shaders that we set in the first part of the tutorial. Some minor changes and fine-tunings will be done later on in the other parts, but this time we will define the main aspects of every material of the vehicle.
Chapter 3:
Lighting Setup & Rig (with HDRi) : Part 1
In this chapter we completed the shaders and materials for the vehicle. This time we will concentrate on how to light the whole scene. In the first part of the tutorial we will see how to set up a simple 3-points-light rig, while in the second we will set up some Global Illumination (GI from now on).
Chapter 4:
Lighting Setup & Rig (with HDRi) : Part 2
In this chapter we discussed how to light a scene using GI and photons emitted from lights. This time we will consider a different approach to lighting, using Image Based Lighting.
Chapter 5:
Rendering: Part 1
In this chapter of the tutorial we’ll see some common rendering techniques in action. We’ll have a look at Ambient Occlusion and DOF (depth of field). The last part (next month) will be dedicated to rendering optimization (Antialiasing techniques, image composition and retouching in Photoshop). Let’s start with Ambient Occlusion (AO).
Chapter 6:
Rendering: Part 2
Rendering Optimization This time we’ll have a look at rendering optimization and a little bit of post-production work in Photoshop.
Tuc Tuc Designed & Modelled by: Richard Tilbury
Tutorial By: Luciano Iurino
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