3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - 3dsmax

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The 116 page tutorial series will cover an in-depth and comprehensive guide to modelling the amazing Bugatti Veyron car, from start to finish, and will focus on the key techniques and stages involved in building the chassis, as well as details such as the windows, lights, vents, petrol caps, engine parts and so on. We will then move on to creating the wheels, including tyres and hubcaps, before going on to building and incorporating an interior, namely the dashboard and seating. The series will proceed with a section on creating and applying materials for the numerous parts of the car, such as the paint work, chrome, rubber and glass, before concluding with a tutorial devoted to setting the scene for a finished render. The final part will cover the importance of a good lighting rig and light parameters, as well as the importance of a camera and the integral part that the rendering settings play in showcasing the model for a portfolio.

This series aims to show a comprehensive guide to creating a finished car for people new to this type of exercise, but is not suitable for beginners who are not familiar with using 3D software. The tutorials do not detail every single step of adding individual edge loops and vertices, but does endeavour to outline each important stage and explain the crucial techniques necessary to following the exercise. The schedule is as follows:

Chapter 1:
Modelling the Chassis - Basics The first of this seven chapter car modelling tutorial series, will cover using the blueprints and reference images, and modelling the basic body work.

Chapter 2:
Modelling the Chassis - Details Chapter 2 will cover working with the basic mesh from the previous chapter and will refine the detail to represent the form of the car and we’ll also add a smooth modifier.

Chapter 3:
Lights, Radiator Grill & Vents In this chapter we will be making all the details that complete the mesh that you have done so far in the previous 2 chapter.

Chapter 4:
Wheels, Tyres & Rims In this chapter we will be creating the wheels of the car, starting with the rims. then finishing with the tyres. At the end of this chapter you will have the complete exterior of the Bugatti modeled.

Chapter 5:
Interior In this chapter we will wrap up the modelling by adding the interior of the car.

Chapter 6:
The Materials & Finishes
In this tutorial we’ll look at the principle materials or shaders that are commonly found on cars. Although this section covers materials it will also be touching on lighting at the start, as materials are useless on their own without some form of illumination to bring them to life.

Chapter 7:
Lighting Set up & Render
This is the final chapter of our tutorial series, where we will be covering the rendering and lighting process. In the earlier parts of this tutorial we covered the modelling steps and the materials that we will be using for this final stage.

Tutorial by: Ali Ismail

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