Eat3D - The Fountain Part 1 - High Res Modeling

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In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.

This is a 2-Disc Release with over 8 hours of demonstration and has something for everyone.

  • Blocking out the Fountain using a Reference Image
  • Experimenting with the new Containers in 3ds Max 2010
  • Showing the difference between Scene Explorer and Scene Manager
  • Using Stencils in both Mudbox and ZBrush
  • Using the new Decimation Master Plugin for ZBrush 3.1
  • Using the new Graphite Modeling Tools in 3ds Max 2010
  • Using Meshlab to optimize your meshes prior to 3ds Max Import
  • Optimizing the Scene for better Preformance
  • Rendering out the Fountain with Lighttracer and tweaking it in Photoshop

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