
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
260 Minutes of Lecture
* Render Elements
* Compositing Reflections
* Lighting Passes
* Pre-Multiplied Alphas
* Bit Depth
* Color Correction
* Channel Lighting
* Ambient Occlusion
* V-ray Passes
* ID Passes
* Z-Depth
01: Scanline Elements and Reflections
02: Basic Lighting Passes
03: Pre-Multiplied Alphas
04: Bit Depth
05: Color Correction
06: Channel Lighting
07: Ambient Occlusion
08: Screen Blend Mode, Difference Merge
09: Shadow Pass Build Up
10: Auxiliary Channels
11: V-Ray Passes
12: Brazil Passes
13: BONUS: Cover Image
System Requirements
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