
This is Chris's second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.
164 Minutes of Lecture
* Posing for a More Involved Shot
* Shot Cam
* Line of Action
* Fk/ik Switching
* The Mechanics of Human Motion
* Using Reference
* Variation of Timing
* Breaking Down the Scene
* Finessing the Details
01: Posing for a More Involved Shot
02: Contrast in Posing / fk/ik Switching
03: The Mechanics of Jumping
04: Breaking Down the Scene
05: Finaling the Shot
System Requirements
More Information
Search
Browse Items
- The Techniques of Syd Mead Vol 3: Creating the Color Preliminary
- The Techniques of Syd Mead Vol 2: Value Sketching
- 3D Total: Vehicle Painting - Tutorial eBook
- The Techniques of Syd Mead Vol 4: Final Gouache Rendering
- 3D.sk - Absolute 01 - RUGGED SKIN - Photo Textures
- 3DTotal: Total Textures "Alien Organic"
- SmudgeGuard - Cool Black
- Eat3D - The Fountain Part 1 - High Res Modeling
- 3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - 3dsmax
- The Techniques of Syd Mead Vol 1: Thumbnail Sketching and Line Drawings

