
This is Chris's first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.
170 Minutes of Lecture
* Maya Animation Interface
* Timing and Spacing
* Bouncing Ball
* Preferences
* Blocking in the Walk Cycle
* Smoothing the Walk Cycle
* Problem Solving
* Adding Drag
* Opposing Action
* Adding Attitude
* Refining the Animation
01: Maya Interface / Tangents and Curve Types
02: Bouncing the Ball / Squash and Stretch
03: Refining the Bouncing Ball
04: Blocking the Walk Cycle
05: Breakdowns / Smoothing the Curves
06: Finaling the Walk Cycle
07: Adding Feel / Adding Drag / Opposing Action
08: Adding Attitude / Unpinning
09: Final Touches
System Requirements
Search
Browse Items
- Stash DVD: Issue 16
- 3D Total: Texturing Techniques - Tutorial eBook
- 3D Total: Painting Armour (2D) - Digital Painting Tutorial
- SmudgeGuard - Cool Black
- 3D Total: Hair and Face Painting (2D) - Tutorial eBook
- 3D Total: ZBrush Character Creation - Tutorial eBook
- Ultimate Klara
- SmudgeGuard - Cool Black
- 3D Total: Creature Concept Design - Tutorial eBook
- 3D Total: Gothic Interior Creation - modo

