Maya Fluid Effects: Particle Integration

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In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.

Over 3 hours of lecture.

Topics Covered
Fluid Particle Connections
Ocean Basics
Interaction Control methods
Painting Particle Velocity
Fluid Controlled -
Rigid Body Simulations
River Basics with Ocean Shader

Chapters
01. Basic Connections
02. Fluid Wind tunnel
03. Motion Fields
04. Particle Motion Fields
05. Paint Velocity
06. Paint Velocity - Rigid Body
07. Ocean Shader
08. Ocean Menu
09. Wake Emitter
10. Hot Tub
11. Fort

Instructor Bio
David Schoneveld is an effects animator at Luma Pictures in Santa Monica, California. Most recently, he worked on Sky Captain and the World of Tomorrow , where he used Maya Fluid effects for the underwater battle scene. Beginning his career as a compositor gave David a unique perspective on the integration of fluids and effects into the production pipeline. He holds a BA in Integrated Art from Pennsylvania State University, and a Bachelor of Applied Science in Computer Animation from Ex'pressions Center for New Media. David's other credits include Into the Blue , Crash , Cursed and The Cave .

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