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Character Rigging
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Skinning 4: Smooth Skin Influence Objects
Price:
$49.00
In this video we look at how Smooth Skin Influence Objects can be utilized to achieve these types of natural deformations using an intuitive and quick workflow. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Skinning 2: Smooth Skin Weighting
Price:
$49.00
Continuing from 'Skinning, 1', we look at the workflow for effectively editing weights using Artisan and the Component Editor. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Skinning 3: Head Skinning and Weighting
Price:
$49.00
For characters with dialogue or shots which require the expression of emotion, head and facial rigging is crucial. Again working with a Smooth Skin, we look at how the weights can be designed for the jaw, head and neck. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Kinematics 1: Skeletons
Price:
$49.00
Everything one needs to know about creating skeletons, which will behave predictably in Maya. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Kinematics 4: Arms and Legs
Price:
$49.00
This lecture discusses techniques that can be effectively used to rig a character's arms and legs. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Kinematics 3: Inverse Kinematics
Price:
$49.00
This lecture explains all of the IK Handle Tool's settings from a real-world workflow point of view. The four IK Handle Tool types are demonstrated and their settings explained. more >
Instructor:
Alex Alvarez
Formats:
DVD-ROM
Kinematics 2: Forward Kinematics
Price:
$49.00
The process of animating a skeleton via joint rotation is known as forward kinematics. There are several ways to create forward kinematic controls on a skeleton, however, which are intuitive and flexible. more >